A downloadable game for Windows, macOS, and Linux

Download NowName your own price

From the creator of Super Poulet Poulet on the pico-8 comes Cheese Escape.

Cheese Escape is the randomly named platformer project from Matt Riche.  The project started as mere tests of the Godot engine, and rapidly evolved into something playable that ought to be shared!

Play as Christopher, a maniac bent on desecrating Disco-Balls and getting his share of shrimp.  Jump on enemies to defeat them, stringing combos together for point bonuses.  Collect Power-Cherries to gain strength, culminating in becoming the double-jumping Undies-Viking.

Nine stages across three worlds.  Difficulty culminating in '90s levels suffering-- use your infinite continues!  

Killer tunes by Third Hierarchy.

Contact @retsynNL on twitter.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRetsynNL
GenrePlatformer
Made withGodot, Aseprite
TagsGodot, Pixel Art, Retro, Singleplayer, weird
Asset licenseCreative Commons Attribution_NoDerivatives v4.0 International
Average sessionA few minutes
InputsGamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

Cheese Escape for Mac OSX 28 MB
Cheese Escape for Windows 26 MB
Cheese Escape for Unix X11 28 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Finally I was able to beat it :D

If anyone is reading this: PLAY IT!


Here my notes in case you ever want to do a round of polish:

Artwork and Music are superb.

For most part you feel in control - snappy input.

Without your guide I would probably not known that the power-up gives a double jump - but I never read the manual that came with the boxes ;)

I wish there was a Coyote Time/Jump and Jump buffer as described here:

This is especially noticeable on the trampoline where it's hard to hit the right spot for a high jump.

Also I sometimes was able to move on the trampoline as opposed to jumping (probably when you fly in from the side). Intended?

I also feel that the double jump is sometimes in conflict with enemy bounces: I want to jump of enemies but instead I hit a double jump which just takes away my downwards velocity.

It would also be great if the camera anticipated falling - almost impossible to hit the moving trampolines - maybe the max falling speed is also too great?!

Dead foes float in the air when killed on platforms.

I noticed that the background art in Stage 4 (superb btw!!) is a little bit too contrasty in comparison to the foreground especially when playing on a big screen.

I had a weird jiggle when the enemy AI stepped on a block that disappeared due to me moving over it.

The angry falling bricks sometimes behave weird when standing on them (jiggle). Seems to only affect individual bricks.

Sometimes I wish I could duck :D These sine-wave floating dudes - gotta hate em :D

Small note on the brown brick tile: the single pixel of the highlight is a little too obvious IMHO. Less contrast? Did not pay much more attention to details like this which means the artwork just "flows".

Game Over should end to Main Menu I assume? How about timer and highscore for speed runners?

That's it. Totally great experience. I also feel if you added +1 Lives you probably wouldn't need some many continues. It's worth playtesting the levels completely without any powerup to get a better feel when it's too hard.

But overall I felt it was fair - and was especially surprised how easy the boss is to beat.

Btw. the themes are just so good and do the 90s justice. Also like that the theme is not enslaving the mechanics/gameplay. That's the way to do it!

Cheese Escape 2, please!

(+1)

Really great game. Terrible title. 

(+1)

Nice retro game!

Thanks for your support!  Nice skills in your playthrough!

(+1)

Amazing game dev had so much fun playing it :) , i hope you enjoy my gameplay 

Thank you for doing this!  It was a great laugh to watch!

(+1)

Thank you so much glad you liked it :) .